Elden Ring release date, trailers, news and pre-orders

Elden Ring is, finally, almost here. In just a matter of days, we'll be able to experience developer FromSoftware's trademark brand of crushing difficulty and despair once again on PC and consoles.

It's been a long time coming, too: Elden Ring was first unveiled at E3 2019, meaning it's been over two years of waiting and wailing (and likely dying in other Soulslike games). Despite a brief delay, though, we now know that Elden Ring is coming on February 25, 2022.

Elden Ring is an open-world, third-person action RPG, coming from the studio behind the Dark Souls franchise, FromSoftware, in collaboration with Game of Thrones creator George R.R. Martin. That’s a pretty exciting creative partnership and from the trailers and screenshots we’ve seen so far, we’re expecting a mix of Dark Souls, Game of Thrones and Lord of the Rings, with influences from myths and legends all over the world. 

We know quite a bit about Elden Ring ahead of its release, from its expected file size on PS5 to how the stunning visuals of the Demon's Souls PS5 remake forced a rethink from the development team. So if you're wanting to brush up on all the juicy details before you get your hands on what's set to be one of the biggest games of 2022, then you're in the right place. Read on for everything we know so far about Elden Ring.

[Update: We now have the PC system requirements for Elden Ring. Read on to find out more.]

Elden Ring: cut to the chase

  • What is it? An open-world action RPG from the studio behind Dark Souls
  • When can I play it? February 25, 2022
  • What can I play it on? Xbox One, PS4, PS5, Xbox Series X/S and PC

Elden Ring release date and platforms

A still from the Elden Ring trailer showing a foreboding castle mired in fog

(Image credit: Bandai Namco)

Elden Ring releases on February 25, 2022 for PS5, Xbox Series X, Xbox Series S, PC, PS4 and Xbox One (where the game reportedly could still look excellent). 

Initially, Elden Ring was due to release on January 21, 2022 but, in October 2021, developer FromSoftware announced that the game was delayed until February 25 "as the depth & strategic freedom of the game exceeded initial expectations".

Elden Ring pre-orders

A still from the Elden Ring game showing a figure in a dark cave, holding aloft a burning torch for light

(Image credit: Bandai Namco)

Elden Ring pre-orders are live right now for all platforms. There are several editions of Elden Ring available for pre-order: Standard, Launch, Deluxe, Collector's and Premium Collector's. All editions include an adventure guide and "The Ring" gesture as a pre-order bonus.

The Standard Edition of Elden Ring costs $49.99 /$59.99 / AU$99.95, the Launch Edition costs £54.99 / $59.99 / AU$109.95, the Deluxe Edition costs £64.99 / $69.99, AU$129.95 the Collector's Edition costs  £169.99 / $189.99 / AU$379 and the Premium Collector's Edition costs £229.99 / $259.99 (roughly AU$400).

The handy guide below tells you what comes in each edition, so you can compare and decide which is best for you. However, it's worth noting that the Collector's and Premium Collector's editions are sold out at most retailers.

Elden Ring editions comparions sheet

(Image credit: Bandai Namco)

Below, you'll find links to Elden Ring pre-orders.

Elden Ring trailers

Elden Ring story trailer
A new Elden Ring story trailer was shown during The Game Awards 2021, which provided players with some more details of the game's narrative, written by Game of Thrones author George R. R. Martin. 

Elden Ring Gameplay Preview
On November 4, 2021, we were treated to a new gameplay preview of Elden Ring, which gave us the biggest look yet at the fundamentals of the game. A lot was covered in the preview, including various mixes of horseback, on-foot and stealth-based combat.

Alongside that was some light exploration of the open world, showing off how level design affords the player options in how they want to approach any given area. We also got a brief look at smaller and major dungeons that populate the world, which are loaded with loot, enemies, traps and of course, boss encounters.

Reveal trailer
The Elden Ring reveal trailer was shown during the Summer Game Fest: Kickoff Live showcase. The trailer gives us our best look yet at the world George R.R. Martin and FromSoftware have cooked up: and it's pretty dark. The trailer features grotesquely unique mythical creatures, werewolves, moving pots, mounted combat and epic battles. Check it out below:

Announcement trailer
The announcement trailer for Elden Ring didn't give away anything in terms of gameplay, but with more than one sword shown, and a spear and hammer given screen time, it looks like it will be as melee-focused as FromSoftware's past games. Check it out below:

Elden Ring story

A still from the Elden Ring game showing a flowery and grassy scene illuminated by a shard of light

(Image credit: Bandai Namco)

Elden Ring is set in the Lands Between, a name invented by George R.R. Martin. Miyazaki told IGN, that the name is meant "supposed to invoke this feeling of something that's very mysterious and very ethereal".

But what's Elden Ring's story? Here's Elden Ring's story outline, according to a press release from Bandai Namco:

"The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.  

"In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered. Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will. And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring. 

"And become the Elden Lord."

But what does that all mean? Miyazaki has explained that the Lands Between were previously blessed by the Elden Ring, with the Erdtree symbolizing the presence of the Elden Ring. The presence of the Elden Ring gave a blessing to those living in the Lands Between, with those who were blessed being identifiable by a golden light that's seen in their eyes. 

However, over time, there were those who lost this blessing and the light diminished from their eyes, resulting in them - and their ancestors - having being exiled from the land. But when the Elden Ring is shattered in a "historical event", the land and its inhabitants lose the blessing, with the Tarnished being guided back to the Land Between. This is apparently where Elden Ring begins, with players taking on the role of a Tarnished.

Bandai Namco has revealed that players will "encounter adversaries with profound backgrounds, characters with their own unique motivations for helping or hindering your progress, and fearsome creatures" and that "players will choose the fate of this cursed land by unraveling its secrets and myths." 

Elden Ring setting

A still from the Elden Ring game showing a lone figure walking through a grizzly, dark interior

(Image credit: Bandai Namco)

Open-world action RPG Elden Ring is set to be FromSoftware's biggest game yet, with clear Norse mythology influences and gameplay similar to Dark Souls.

"However, that doesn’t mean that it plays out in the same way," director Miyazaki told IGN. "With a more open and vast environment, the way combat plays out becomes fundamentally different.”

A press release for Elden Ring states that the open-world RPG will feature "fantastical landscapes" and "shadowy complex dungeons that are connected seamlessly." Players will cross "grassy plains, suffocating swamps and lush forests" as they explore the Lands Between. In addition, on your quest to become the Elden Lord, you will "ascend spiraling mountains, enter breathtaking castles, and witness other sites of grandeur on a scale never seen before in a FromSoftware title."

Speaking with IGN, following Elden Ring's reveal, Hidetaka Miyazaki explained there are six distinct regions in the game, each ruled by a demigod that has "inherited the mad tainted power of the Elden Ring once it shattered". And while there's an "apparent" order to go through the regions, players aren't technically required to do so.

“We wanted to give a free level of progression and exploration through the Lands Between, so there’s a lot of different ways," Miyazaki said. "You won’t be able to access everything from the start, but there are a lot of different ways you can approach each area. And there’s a lot of freedom as to which order you tackle different areas as well".

There's going to be a "hub" connecting these six regions, similar to how Firelink Shrine in Dark Souls served as a central connecting point for the different interconnecting pathways.

You'll be able to traverse the Lands Between on foot or on horseback, with an option to play online with up to three other players. In addition, the world features natural weather cycles and time-of-day progression as well as fast-travel.

Elden Ring gameplay and combat

A still from the Elden Ring game showing two armored combatants, one striking the other with a sword

(Image credit: Bandai Namco)

Elden Ring will allow you to customize your character, rather than having a set protagonist. 

Miyazaki told Xbox Wire that Elden Ring "puts more focus on RPG elements" than FromSoftware's Sekiro: Shadows Die Twice, which Miyazaki described as having "a heavy focus on action".

"Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well," Miyazaki said.

Elden Ring will let players experiment with a variety of weapons, magic and other skills found throughout the world, with an aim to giving you more control over your playstyle. It's up to players whether they want to go charging into battles or to take a more stealthy approach, with the option to call upon allies for aid also available - you can even summon the spirits of deceased enemies and use them as allies in battles. This choice also extends to exploration. 

"Along with this new vast world, we have created a number of new action systems and game systems to enhance this, and to go hand-in-hand with the vast new world," Miyazaki told IGN. "For instance, the player can jump now, you can ride on horseback, and there's a number of new additions to combat, which just raise the level of freedom higher than our previous games. And it all matches with the sense of scale of the world itself."

Players will also be able to customize and craft items using resources found in the world - there will also be a stamina bar in the game, though this is set to have "less influence" than in previous titles from the developer. According to Miyazaki, there will also be more health resources available than in previous FromSoftware games as players will be "fighting for a longer time than before".

On the official Elden Ring page on Bandai Namco's website, the publisher explains the breadth of choice that will be available to players in terms of exploration and approaching combat. Apparently, it’ll be possible to use the environment, the weather and even the time of day to your advantage in battle. Players will also be able to experiment with “dozens of skills” to find out what suits them best, use stealth to take enemies by surprise and master arcane spells. 

“Ultimately,” the page says, “your journey will be defined by the strength of your own ambition. The greater your goals, the greater the challenge will be.” 

Miyazaki has also emphasized that FromSoftware wants to retain a sense of progression and flow in Elden Ring - but confirmed that the title will feature permadeath. Speaking on how Sekiro: Shadows Die Twice's resurrection system helped the game retain a sense of rhythm, Miyazaki said:

"We have a couple of elements in Elden Ring, which come from a similar kind of breed. Something that will keep them going and keep them encouraged to explore further. But you won't be able to resurrect in this game."

Elden Ring news and rumors

A still from the Elden Ring game showing a figure casting a spell at a large creature in combat

(Image credit: Bandai Namco)

PC system requirements

The official PC requirements for Elden Ring have been revealed via the game’s Twitter account. You can find the minimum and recommended specifications listed below.

Minimum

  • OS: Windows 10, Windows 11
  • CPU: Intel Core i5-8400 or AMD Ryzen 3 3300X
  • RAM: 12GB
  • GPU: Nvidia GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
  • Drive Space: 60GB

Recommended

  • OS: Windows 10, Windows 11
  • CPU: Intel Core i7-8700K or AMD Ryzen 5 3600X
  • RAM: 16GB
  • GPU: Nvidia GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
  • Drive Space: 60GB

More classes revealed

FromSoftware has revealed two more of the playable classes that will feature in Elden Ring: the Confessor and the Samurai. The Confessor is described as “a church spy adept at covert operations. Equally adept with a sword as they are with their incantations.” The Samurai, on the other hand, is “a capable fighter from the distant Land of Reeds. Handy with katana and longbows.”

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These classes join the previously confirmed Hero, Bandit, Astrologer, Warrior, Prisoner, Wretch, Vagabond and Prophet classes. 

Yes, there will be poison swamps

Poison swamps aren’t for everyone—particularly those with previous experience playing FromSoftware titles—but Hidetaka Miyazaki has confirmed that they’ll be present in Elden Ring. Speaking in an interview with Game Informer, Miyazaki said, “In terms of how the player feels when they encounter this area that is a different story. But when making the game I rediscovered my love for making poison swamps. I know how people feel about them, but you know, suddenly I realize I'm in the middle of making one and I just can't help myself. It just happens.”

Miyazaki revealed there’s something called “Scarlet Rot” in the world of Elden Ring and said it’s “something that is separate a little bit from poison or toxicity” but otherwise remains something of a mystery.

George R.R. Martin might be "shocked"

Elden Ring director, Hidetaka Miyazaki, has said that George R.R. Martin might be “shocked” by what he has done with some of the characters Martin wrote for the game. Speaking in an interview with Game Informer, Miyakazi said, “When Martin wrote these characters, and when he provided that origin story, that mythos for the world of Elden Ring, these demigods were much closer to their original form, and maybe closer to human form back then, before the Shattering, before it all started.”

"So it was more up to us to interpret this and say, ‘how did they become such inhuman monsters," continued Miyazaki. "'And how did the mad taint of the shattered shards of the Elden Ring and its power affect them?’ So that was our job to take these grand heroes and sort of misshape them and distort them into something they were not.”

“And I think if we get a chance to show Martin and if he gets a chance to see the game and see these characters, I think he might be a bit shocked. When he wrote them, he was really envisioning something a little bit more human, a little bit more traditional human drama and fantasy characters. So I hope he gets a kick out of that.”

A blend of Souls and Sekiro-style storytelling
When interviewed by the official PlayStation blog, Elden Ring director Hidetaka Miyazaki was asked how FromSoftware's previous game, Sekiro: Shadows Die Twice, impacted the development of Elden Ring. His answer was actually pretty interesting.

"I’d have to say that, considering Sekiro’s development overlapped with Elden Ring’s to an extent, there’s nothing that directly came through from that project. But there were several indirect examples there," Miyazaki explained. For instance, the enemy stance break mechanic in Elden Ring is similar to Sekiro’s successful posture system. We even referenced Sekiro’s player traversal for the horse mounting system and how you traverse the map in Elden Ring."

Miyazaki added that Elden Ring's style of storytelling will also feature a blend of Sekiro's more upfront character drama, mixed with the Souls-style "fragmented narrative" that offers players vague clues within item descriptions and the environment, allowing us to piece together the events of the game ourselves.

Miyazaki's recommended starting class?
Once again in the official PlayStation blog interview, director Hidetaka Miyazaki was questioned on which starting class he thinks would be perfect for beginners. A humorous response ensued:

"As for a starting class, it’s entirely up to the player," he said. "It’s an RPG, and they can approach it however they like and choose whichever looks the coolest to them. But I would recommend against choosing the naked one (known as the Wretch). As before, it’s probably the most difficult starting class!"

Previous Soulsborne entries have occasionally featured a deliberately difficult starting class - Dark Souls' Deprived, for example - who wears absolutely nothing but a loincloth and typically starts with wanting stats and a mediocre weapon. It's great to see a similar option persist in Elden Ring, but we would also advise against choosing the Wretch if it's your first time!

New Game Plus and multiple endings returning
Confirmed in the official PlayStation blog interview linked above, two Soulsborne staples are returning in Elden Ring, those being multiple endings present at the conclusion of the adventure, as well as New Game Plus. It's unclear as to what benefits and restrictions New Game Plus will feature in Elden Ring, but typically, the mode lets players carry over their weapons, gear, most items (barring progression-focused key items), level and stats. 

We imagine that'll mostly be intact in Elden Ring. We'd also love to see a Dark Souls 2 style of New Game Plus. This game specifically spiced up the extra mode by adding in new items and enemies in certain locations, making it well worth a second playthrough.

Less stressful than Sekiro and Bloodborne?
In an interview at the Taipei Game Show 2022 (via IGN), Elden Ring producer Yasuhiro Kitao went to great lengths to explain how relatively low-stress the game will be compared to FromSoftware's previous Soulsborne entries.

"With the game's world being so large, that can produce real depth and breadth of enjoyment, but it can also lead to unnecessary stress for some players," said Kitao. "The dev team has been very careful to avoid that where possible."

Interviewer Misuzu Araki added that this was understandable: "With battle already being fairly difficult, I can understand wanting to reduce stress elsewhere." Kitao agreed, adding "especially as the enemies are so strong."

While Elden Ring will maintain most if not all of the crushing difficulty From's games are known for, elements such as traversal in the open world have been dialed back to ensure the game is tough in all the right places.

"Horses provide a stress-free method of traveling across the long distances the player needs to travel in the game."

Kitao also suggested that air currents exist for that same reason – to provide players an easy way to ascend cliffs with ease: "That system was introduced as a means of quickly and enjoyably moving vertically upward in order to explore those higher areas."

Wheel of Time author isn't pleased with George R.R. Martin's involvement
In a recent Q&A, Brandon Sanderson, the bestselling author behind the Mistborn and Wheel of Time series, expressed his disappointment that George R.R. Martin was asked to write the lore of Elden Ring, rather than a fantasy author more familiar with the developer’s previous work, such as himself.

“Let me be salty,” Sanderson said. “FromSoftware decides to make a fantasy game and partner with a fantasy novelist, and they choose someone who spends his days blogging about the NFL rather than the person who has played their games since King’s Field and has listed their games as among his top 10 consistently over time.”

“What are you thinking people,” he adds, rather tongue-in-cheek. “They went to George and made a game with George, and I’m like, George doesn’t play video games. George has no idea.”

Sanderson is currently working on a secret video game project that seemingly saw him turning down an opportunity to write the lore of Square Enix's upcoming game Forspoken.

Elden Ring characters fighting on horseback

(Image credit: Bandai Namco)

Character creator leak
In January 2022, Elden Ring’s character creation system leaked online via a recent closed network test, giving us a glimpse of the customization features that will be included in FromSoftware’s upcoming game. 

Recorded by YouTuber ER-SA, a six-minute video (which has since been removed) shows the character creation screen in action. Although the system looks incomplete, with many of its toggles and sliders left blank or unlabelled, ER-SA is able to edit every one of them to change the appearance of their character in-game. The video gives a good indication of the system’s breadth. 

As well as a range of hairstyles and facial features to pick from, the basic bone structure of your character can be tweaked for some pretty radical results. Mouth, nose, and eye size can also be changed, and combined into realistic designs or fairly grotesque positions.

Elden Ring character creator showing a grotesque face

(Image credit: FromSoftware / ER-SA)

A range of influences
Speaking to Edge Magazine, Elden Ring director Hidetaka Miyazaki has cited “The Lord Of The Rings, The Eternal Champion series of novels by Michael Moorcock, aspects of tabletop RPGs such as RuneQuest, etc,“ as influences on the game. ”There are a lot of motifs and themes that I was able to pick from these various works that had an effect on the development of Elden Ring,“ he said, elsewhere in the interview calling Elden Ring “close to my ideal game.”

Demon's Souls Remake raised the bar
In an interview with Edge magazine, Hidetaka Miyazaki spoke of the impact that the stunning PS5 remake of Demon's Souls had on the development of Elden Ring.

Interestingly, it appears that Miyazaki hasn't played the recent remake – "because I just don’t enjoy playing the games that I’ve made in the past. It brings up a lot of old emotions, a lot of old memories, and this gets a little bit overwhelming, and it doesn’t feel like playing any more. So I have not played the Demon’s remake, but I am very glad to see it get this fresh look, these brand-new current-gen graphics."

It sounds like the great work that Bluepoint Games did on remaking the game really lit the fire under FromSoftware's graphics department, too.

"I’m pretty sure our graphics-creation staff felt that pressure more than anyone else," he added. "And not just with Elden Ring, but with all the games we make. Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development."

Elden Ring glowing hand grabbing naked person

(Image credit: Bandai Namco)

Preload date and file size for PS5?
Elden Ring's preload date and file size on PS5 might have been revealed two months ahead of its release date. The PlayStation Game Size Twitter account discovered an entry for Elden Ring in the Sony database and claims that the game will be 44GB on PS5 without a day one patch (if there is one at all). 

Preload is listed to begin on February 23, two days ahead of launch. That's got to be pleasantly surprising news for those who had been worried Elden Ring would take up a chunk of their hard drive.

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Look out for spoilers
Elden Ring spoilers are making the rounds online so we recommend you stay on high alert if you don't want to know too much before launch.

You won't find any of these spoilers here but, according to PCGamesN, data miners have uncovered (and shared) thousands of voice lines and plot details that give away Elden Ring's endgame.

In terms of how this information has been acquired, it's believed to have come about from recent hacking exploits that have made the PlayStation 4 easier to jailbreak, which were reported on by The Verge. This led to hackers accessing data related to Elden Ring's network test, which contained the now-leaked files.

George RR Martin's praise 
George RR Martin has shed a little light on his involvement in the creation of Elden Ring in a new blog post. According to Martin, Hidetaka Miyazaki and his team reached out “many years ago" to get him involved. Martin has previously said that his work on the game finished up a long time ago but he's still looking forward to it, writing, “I’ve got to say, it looks incredible.”

New Artwork
Following the release of Elden Ring's story trailer at The Game Awards, new character artwork was shared on the game's official Twitter account alongside some images taken from the trailer. 

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Performance modes confirmed
Bandai Namco has provided some additional details on what players can expect from Elden Ring in terms of framerate and resolution, in addition to confirming that ray tracing support will be patched in for the latest-gen consoles and PC at a future date. 

On PC, the game will support resolutions up to full 4K (3840x2160p), and framerates up to 60fps. PS5 players will get two modes, one prioritizing resolution and the other prioritizing performance. The first limits the framerate to 30fps at 4K while the latter targets 60fps, adjusting resolution and load balance to do so. Xbox Series X and S will also offer performance modes hitting 60fps but it's only Series X that will achieve 4K, with Series S hitting a lower 1440p resolution. Last-gen consoles will run at 30fps.

The page also promises full cross-gen compatibility within console families, saying "the game can be ported between both generations and the save data can be transferred." There are some limits on PlayStation though—while the PS4 version can be ported to PS5 and the save data can be transferred to the newest generation, "the PS5 version cannot be ported to PS4."

Could still look amazing even on older consoles
Based on some apparent leaked footage, it looks like Elden Ring could look great on older consoles as well as the latest generation. The alleged footage from the game shows Elden Ring running on what is said to be an Xbox One-generation console – likely an Xbox One X, given the solid framerate.

Posted by Gamebeat’s Jeff Grub to his Twitter page, it shows the player character standing on a cliff edge, with a huge glowing tree behind them. The camera spins around to show a distant city across a large open plain, while a few eagles fly away as the player approaches them, feathers fluttering to the ground as they take off.

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According to a follow up from The Washington Post’s Gene Park, this isn’t footage from a recent press showing either, suggesting that this is indeed a clip from the near-final game build.

In the “final stages of development”
During a chat with Famitsu as part of Tokyo Game Show (via PCGamer) in October 2021, the game’s producer Yasuhiro Kitao revealed that development is “moving forward quietly” and has entered the “final stages of development”. 

Kitao also revealed some other interesting tidbits about the game, including that it’s got a “very unusual map structure” with things that players haven’t seen in a FromSoftware game before. Apparently, there’ll be no errand quests on the open map but it’s “a system that lets you go anywhere you want, but also tells you when you're in trouble.” To help find your way around, you’ll also be able to collect map fragments which allow you to mark your way with a beam of light in the sky.

Gamescom screenshots
New screenshots from Elden Ring were been posted online following a behind-closed-doors gameplay screening during Gamescom 2021. Geoff Keighley posted the images to Twitter, giving a fresh look at mounted combat and some of the incredible creatures players will encounter in the game.

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Elden Ring Steam page appears
Elden Ring has appeared on Steam with its own page, confirming resolutely that the game won't be an Epic Games Store exclusive. Though it doesn’t give much more away about the game —no system requirements just yet, unfortunately — it does describe the game’s “multilayered story told in fragments” and the ability to “freely combine the weapons, armor, and magic that you equip” as well as the option to “develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic.” 

The page also confirms the game’s online multiplayer elements “where you can directly connect with other players and travel together” with an option to enjoy “a unique asynchronous online element that allows you to feel the presence of others.”

Support for VR headset and PSVR controllers
The Elden Ring PlayStation Store listing states that the game is compatible with VR headsets and PSVR aim controllers, but specifies that it does not support PlayStation VR. So, while we know that Elden Ring won't release on PSVR any time soon, it does have compatibility with VR headsets, suggesting that the compatibility is there if FromSoftware wanted to bring the game to PC VR in the future. 

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“Very difficult but can be handled”
Elden Ring director Hidetaka Miyazaki touched on the game's difficulty in an interview with Japanese magazine Famitsu (via GamesRadar). According to Miyazaki, FromSoftware is making the game difficult, as difficult as Dark Souls 3, while giving players a range of ways to overcome the difficulties, saying it’s a game that's “very difficult, but it can be handled.” This means there won’t be traditional difficulty settings but players will find features that may help to mitigate difficulty, from character customization, to co-op play, to greater freedom of choice in combat and exploration.

George R.R. Martin’s work finished up years ago
George R.R. Martin has revealed that his role in the development of Elden Ring was actually done years ago. Speaking to WTTW News Chicago, the Game of Thrones creator said that, from him, FromSoftware “wanted a world created to set the game in.” 

"World building is a big factor in fantasy and science fiction,“ he explains, ”You’re not only talking characters and the plot, but the setting is almost as important as everything else: Tolkien’s Middle-Earth, Robert E. Howard’s Hyborian Age, the foundation universe of Isaac Asimov.”

Martin says he “worked up a fairly detailed background for them” and that the developer “took it from there.” As a result, his “work on it was actually done years ago. These games, they’re like movies, they take a long time to develop.”

After this, Martin only saw occasional glimpses of the game and says he is "as excited as anyone else to see it."

Elden Ring chcracter on horseback fighting a giant cloaked creature

(Image credit: Bandai Namco)

Extra materials
It's possible we could see spin-off Elden Ring material in the future, with Bandai Namco President Yasuo Miyakawa saying: "We will continue to develop Elden Ring not only as a game but also in a variety of other areas in order to deliver the worldview and charm of this title to our fans around the world."

Multiplayer
A press release for Elden Ring states that you can explore the world "alone or online with friends", in addition, the release says that Elden Ring can be played with "1-4 players". It's unclear whether this multiplayer will take the same form as Bloodborne, where you can beckon other players to help you out or whether we'll be able to freely team up with friends.

Smart Delivery and free upgrade
Elden Ring supports Smart Delivery on Xbox consoles as well as a free upgrade to PS5 for players who purchase the PS4 version. Players who purchase the physical disc version of the game cannot upgrade on the PS5 Digital Edition, due to the lack of hard drive, while players who purchase the digital version for PS5 on the PlayStation Store can also download the PS4 at no additional cost. Those who buy the game once on either Xbox One or Xbox Series X/S, can play across both console generations.

What's with the name?
The name 'Elden Ring' is apparently a mysterious concept that defines the game world itself. One of the key themes of the action RPG is that the Elden Ring has been shattered, but it remains a mystery exactly what that means for the game's narrative.

A still from the Elden Ring game showing a monstrous creature wielding a hammer

(Image credit: Bandai Namco)

George R.R. Martin has written the "overarching mythos"
Miyazaki revealed that the George R.R.Martin collaboration came about as the developer is a huge fan of Martin's work. This collaboration has resulted in Martin writing the "overarching mythos" of Elden Ring.

"The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game," Miyazaki told Xbox Wire. "This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself.

"This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff.

"Elden Ring’s world was constructed using this mythos and stimulus as a base."

Development started after Dark Souls 3 DLC
In an interview with Xbox Wire, Miyazaki revealed that Elden Ring development began just after Dark Souls 3 DLC development has ended. The second and final Darks Souls DLC, The Ringed City, was released in 2017. 

"At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development," Miyazaki said.

A still from the Elden Ring game showing a figure riding an animal across a rocky landscape

(Image credit: Bandai Namco)

More variety than previous FromSoftware games
When asked by Xbox Wire whether Elden Ring will be as challenging as previous FromSoftware games, Miyazaki said: 

"Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.

"Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.

"Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies."

Phil Spencer has played Elden Ring
Speaking to GameSpot, Xbox boss Phil Spencer revealed that he's been playing Elden Ring and thinks its Miyazaki's "most ambitious game" yet.

"As somebody who's played all of Miyazaki's games over at least the last decade, this is clearly the most ambitious game that he's done," Spencer said. "I mean, I love his games, but seeing some of the gameplay mechanics stuff that he's tackling, he and the team are tackling this time, of the setting, working with another creator in terms of story. I love it."

Biggest FromSoftware game yet
Speaking to Xbox Wire, Miyazaki explained that one of the big differences Elden Ring has from FromSoftware's previous titles is its sheer size.

"If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world," Miyazaki said.

"Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume."



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